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- > And the mists parted revealing emwoll@emw.ericsson.se
- > Hey look Magnus, FIST got your email address right for a change :)
-
- What is this then? Have Neil found the missing source or? ;-)
- Cool. Maybe it's safe to send uuencoded files now... noooo I don't think
- so. Sometimes it works, sometimes it doesn't. :-)
-
- > >> What about modify textures while playing (if you shot on the wall
- > >> there will be a mark)? Is it possible? It would be very cool and you
- > >> could leave marks/messages on the wall like someone else said.
- > >>
- > >> That would mean that all walls got bullet holes since they use the same
- > >> texture...
- > e>
- > e> Yes, if you modify the texture it self, but some how you have to
- > e> be able to modify the texture when you draw it and add bullet holes
- > e> on the fly. How does other games do it? They can't have one texture for
- > e> every "wall".
- >
- > There can in fact be one texture for every wall in Doom if you really
- > want. A texture is not image data, but rather a list of patches which are
- > built up to form a complete image. You could have a single patch showing a
- > bullet hole and display it in various places in the texture space.
-
- Talking about textures, how it the texture cache going? Have someone (you)
- started on doing it, or should someone else do it (Laurent for example, but
- it cold be difficult as he is no longer with us... he will come back in
- march I think).
-
- > Check out the DOOMSPEC document for more information on this.
-
- Do you mean that you can do bullet holes in Doom too, or?
-
- //Magnus Kollberg
-
-